The theory
Radiant Heat is replaceable with Solar Flare.
Look at enemies not too far away, hold Secondary. If they live for long enough, finish up with Primary. If you need to heal, let them burn a bit before killing them.
Modules
Abilities
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
A swift melee attack that damages nearby enemies.
A short dash that stuns nearby enemies.
Invoke a wormhole that sucks in nearby enemies and collapses into a blast of damage.
Shoot a wave that damages, pushes back, and applies status.
Status effects
Up to 5 stacks of Pyro damage over time: high damage that expires quickly.
Feared enemies run away from your voidling for the duration.
Charge a beam applying Lure to nearby enemies while charging.
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
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