The theory
Stink Bomb ensures that every other attack is going to poison an enemy, then, those poisoned enemies starts dropping healing orbs through Hemotoxin, giving you massive sustain while Corrosive Bile destroys everyone's damage reduction, which comes in extra handy as you climb higher in the abyss and elites with massive damage mitigation starts spawning en masse. Also, secondary attack doubles as a long distance attack and emergency healing. This requires absolutely no catalysts to clear easily Abyss lvl 100. I could have gone way over that bar but the time it takes to do so at the moment made the point moot as it cleared everything needed to farm tons of catalysts.
Modules
Abilities
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
Ur roars, emitting a cone-shaped sound wave that applies Damage Reduction. Sek screeches and applies Armor Reduction in a wide area.
Ur and Sek rush down the field with a defensive barrier that stops incoming projectiles.
Toggle between controlling Ur and Sek, each with a different ability set. First, Ur lunges, deals damage and applies Stun to nearby enemies. Then, Sek takes over, lunges and unleashes a swarm of locusts that damages nearby enemies, then Ur takes over.
Chain electricity to nearby enemies and apply Elemental Status.
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
Sek unleashes 10 hivelings that life-leech enemies.
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
Perks
Shoot a toxic cloud that applies Poison to enemies in a random direction when using a primary ability. 0.5 second cooldown.
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