Description
Extremely fast kills and movement with a free revive when things go wrong.
This is by no means tanky and you are going to need to be able to dodge to get any kind of results past 30 because that's the range where you can get one shot by things. As long as you are careful you are free to die at least once per floor.
Attributes
Base · Modules · Nature
Modules (4 slots)
Main Element
Abilities
Send a spark of electricity that chains towards the 3 closest enemies.
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
Deploy a node that grants increased Speed, Critical Chance and Fire Rate.
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
Perks
Catalyzers (ordered)
+0.7 Fire Rate Multiplier
Stats for this rarity are to be documented.
+60 Armor
Stats for this rarity are to be documented.
+3.00m/s Speed, +0.35 Fire Rate Multiplier
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