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Dossiê da build
"Wildcard" | Risk Taking Kwipeck
A teoria
Build heavily relies on the cooldown reduction + defensive spam combo but leaves room to "risk" it, take a few hits and gain damage buffs thanks to Power Surge which combos well with Impending Doom, partially eliminating risks of one-shots, though, they both mainly serve as a "clutch" combo if your finger gives out from spamming shift. Flickering is there for the sake of build idea, when I first read the perk I thought it was terrible but, here, it works quite well. You can sync with it and attack bosses or buffed enemies during slow phases and reposition/deal with scattered enemies during fast phases. Due to high agility and defensive spam, the slow debuff is mostly unnoticeable so you're basically running an armor/damage buff every few seconds which ain't all that bad. Element is neutral since we are mainly relying on strength and crits. Catalyzers focus on cooldown, critical damage and raw attack power to sustain the build. As for abilities, I chose Fire Hose because of high fire rate and Rocket Jump because it's just fun to use, it also seemed like the best skill for the "wildcard" build since it launches you backwards which can both break flow but help repositioning yourself.
Overall I think this build is a good blend of meta and original. Obviously, since it doesn't use the classic perks for neutral builds, it can definitely be slower and harder to use after abyss 100+ but I'm confident it can go further than 179, it just kinda depends on luck and skill level (and flexibility of the pinky).
Modules
Abilities
Efeitos de estado
Até 5 stacks de dano Neutral ao longo do tempo, com a cadência de ticks mais rápida.
Dash and slash, executing low-health enemies.
A quick dash for evading incoming attacks.
Unleash a downpour of projectiles from the sky exploding and damaging enemies on impact.
Shoot chaotic projectiles at a high fire rate and Elemental Status targets on hit.
Efeitos de estado
Até 5 stacks de dano Neutral ao longo do tempo, com a cadência de ticks mais rápida.
Shoot a projectile so powerful that it launches you backwards.
Efeitos de estado
Até 5 stacks de dano Neutral ao longo do tempo, com a cadência de ticks mais rápida.
Perks
Periodically switch stance between Speed but Armor Reduction and Armor but Slow.
Prevent death for a short duration. To fully prevent dying, kill an enemy while this ability is active.
Gain 5 Speed, Critical Damage and Critical Chance stacks while your health is below 30%.
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