Codex · Reference
Perks
How many perks are in Voidling Bound?
There are 159 perks in Voidling Bound, 15 of them Golden Egg perks. They are a free pool you can mix across any discovered species.
A splice takes up to 3 perks, from any species. Perks are not species-locked, but in-game you must first unlock a perk, through its source species or its Golden Egg, before you can splice it onto a Voidling. Golden Egg perks are exclusive variants.
3% chance to drop eggs on kill.
Gain an extra jump.
Create a damage-over-time lava puddle beneath you and gain Fire Rate whenever you take damage. Maximum activation: once every 2 seconds.
After killing an enemy, apply its Poison stacks to the 3 closest enemies.
Deal additional damage on hit to enemies affected by Poison. The number of Poison stacks increases the damage dealt.
Gain 5 Invisible stacks when using your defensive ability.
Become Invulnerable for a short duration after entering the airborne state.
Create a damage-dealing explosion on kill. Its radius increases with the number of Burn stacks on the dying enemy.
Leave a fire trail behind when activating your sprint ability and gradually gain Speed stacks.
Run at ludicrous speeds while performing primary attacks.
When you take damage, apply 15 Poison stacks to the instigating enemy and 2 stacks to the two closest targets.
After reloading, heal one third of the value of Stamina regenerated.
Apply Burn and Slow to nearby enemies.
While sprinting, gradually replenish your health at an increasing rate over time. Taking damage or coming to a stop ends and resets the effect.
Dealing damage to an enemy has a 30% chance to spawn a damage-over-time lava puddle. This effect has a 3 second cooldown.
Trigger a powerful explosion and gain Armor when your health goes below 30%.
Killing enemies has a 50% chance to release a toxic cloud that applies Poison stacks over time to nearby enemies. This effect has a one second cooldown.
Gain 1 Block charge after using your secondary ability.
Hitting an enemy affected by Float makes it pop, removing Float and dealing a burst of damage in a wide area.
On Block, release a wave of projectiles that Poison enemies hit.
Heal for 15% of melee damage.
Create a damaging cone-shaped aftershock when dealing melee damage.
Running out of Stamina triggers an overwhelming flurry of fiery projectiles that Burn and damage nearby enemies.
Spawn a wave of damage-dealing projectiles when using your tertiary ability.
Become an Invulnerable ice block for 3 seconds once health falls below 30%. Once the effect ends, unleash a devastating Frostbite explosion. This ability has a 20 second cooldown.
Sprinting also makes you dash quickly and tosses damage-dealing pebbles behind your character that apply Slow to enemies on impact.
After using an ability, for a short duration, landing on the ground creates damage-dealing shockwaves and a zone that increases Armor while inside.
After using an ability, for a short duration, jumping and landing will release damage-dealing water splashes.
Passively spawn 5 spinning projectiles that deal damage on hit and apply Frostbite.
Create a decoy and turn Invisible for a short duration when sprinting.
On damage taken, spawn a ravenous cyclone that drops healing orbs when dealing damage. 1-second cooldown between activations and a limit of 3 cyclones active at once.
Drop projectiles from the sky that damage enemies on hit.
Burn enemies around your target when you deal damage.
Quickly regenerates health and stamina based on amount of health lost.
Heal for 100% of Burn damage dealt to enemies.
Spawn a large storm that follows you and damages enemies.
If your secondary ability has charges, gain a charge on kill.
When standing still, periodically gain Stamina Regeneration, regenerating stamina at an increasing rate.
Shoot slime in random directions when using any ability. Slime sticks to enemies, damages, and applies Slow to them.
Spawn damage-dealing shrapnel projectiles when taking damage.
When taking damage, Frostbite Stun the instigating enemy and release a freezing wave applying Frostbite nearby.
Spawn a zone that heals over time after being stationary for 3 seconds.
Drop healing orbs when enemies take Poison damage.
Poison a random nearby enemy periodically.
On Hit Mark trigger, summon a damage-over-time typhoon. Enemies within range periodically take Hit Mark.
Stun basic enemies with more than 7 Poison stacks. Apply Slow on bosses instead at 7 stacks.
After reloading, release a whirlpool that pushes back enemies. Duration and size scale with Stamina replenished.
Gain up to 3 Armor stacks based on the amount of enemies in proximity.
Casting abilities charge up a powerful blast that unleashes once fully charged.
Shoot a wave that knockbacks and damages incoming enemies when using your tertiary ability.
Unleash a devastating, shattering blow when striking a Frostbite Stun enemy with a melee attack.
Release a cloud that applies Sleep to enemies when using your defensive ability.
Gain Fire Rate based on your missing health.
15% increased research points dropped on kill.
25% chance to apply a Kill Mark on Static Discharge. On Kill Mark trigger, pull in enemies and unleash a swarm of arching projectiles that seek targets, apply Static, and damage enemies.
Heal on minion death.
Gain Armor, Speed, and Damage but Decay over time. Your height grows/shrinks based on your health.
Create an electromagnetic pulse on Hit Mark trigger, damaging and pushing back nearby enemies.
Killing enemies has a 50% chance to spawn bone piles. Destroying bone piles grants Armor and shoots out piercing shrapnel that applies Disintegration stacks on enemies.
Contaminate nearby enemies with a rancid smell that damages them and their surroundings.
Stop time while Invisible.
Spawn an empowering plant on Kill Mark trigger.
After using an offensive ability, wind up a powerful self-destruction explosion when you jump. The explosion damages both you and your enemies.
Gain 1 Damage stack and heal a small amount when destroying souls released by enemies.
Toss seeds in random directions, spawning empowering flowers when using your ultimate ability.
Shoot a toxic cloud that applies Poison to enemies in a random direction when using a primary ability. 0.5 second cooldown.
After using your defensive ability, gain 1 Speed stack.
Gain 1 Armor stack for each nearby minion.
Revive on death. 60 seconds cooldown.
Heal whenever you deal damage but Burn while exposed to the sun.
Gain 5 Speed stacks while running towards an enemy.
25% increased mutagen drop chance.
Periodically apply Disintegration to enemies affected by Float.
Gain a Damage stack on secondary ability use.
Apply Stun to nearby enemies on Static Discharge.
Apply 5 Bleed stacks when enemies become Frostbite Stun.
On reload, apply up to 5 Frostbite stacks based on the amount of stamina regenerated.
Deal 200% direct damage to enemies affected by Frostbite Stun.
Frostbite Stun all enemy characters on ultimate ability use.
Executing an enemy triggers a blast that applies Sleep to nearby enemies.
Periodically gain 1 Block charge.
Gain 5 Speed, Critical Damage and Critical Chance stacks while your health is below 30%.
On secondary ability use, shoot 3 damage-dealing sparks that chain to up to 3 targets.
Gain a 10% chance to spawn a temporary healing aurora on kill.
Periodically shoot a damage-dealing spark at a nearby enemy that chains to up to 5 targets.
Time warp while sprinting.
On ultimate ability use, spawn a damage-dealing Supercell that periodically unleashes thunder strikes.
If the ability is stackable, gain 1 secondary ability charge on tertiary ability use.
Spawn windburn projectiles while moving that apply Burn and Frostbite to enemies hit.
On Static Discharge gain a Block charge for a short duration.
Periodically spawn hivelings that seek, Poison, and damage enemies.
Gain Armor when killing an enemy affected by Stun.
Deal 50% additional damage when enemies have 5 Disintegration stacks.
Gain Armor over time. Your Armor shatters when you take damage, converting to Armor Reduction.
Once an enemy reaches max Slow stacks, Stun them.
Release 3 swarms of leeches that seek and drain life from enemies when using your tertiary ability.
Molt on death, leaving behind a hollow husk and healing half of your health. While the ability is on cooldown your character has 5 Armor Reduction stacks.
Spawn a mud trail when dealing melee damage. Walking in the trail grants Speed and Armor. Trail spawn has a 3-second cooldown.
Fear and inflict a burst of damage when damaging an enemy affected by Sleep.
Feast on the nightmares of enemies affected by Sleep. Damage them while nearby and slowly regain health.
On melee hit, charge a wave of stingers that unleashes when fully charged. Stingers pierce and apply Disintegration to enemies hit.
Apply Damage Reduction to enemies on direct hit. Gain Damage for each nearby affected enemy.
On Block, release sequential bursts that apply Stun to nearby enemies.
Deal 25% additional damage for each Slow stack on an enemy.
Spawn a swamp puddle when executing enemies. Walking in the puddle grants Invisible and Speed. Puddle spawn has a 5-second cooldown.
Pull in nearby enemies and periodically apply Disintegration.
Deal double damage to enemies affected by Float.
On Hit Mark trigger, spread an airborne pathogen to a random enemy. The pathogen applies Hit Mark.
Enemies affected by Poison cough damage-dealing clouds onto nearby enemies.
Drain Poison stacks on melee hit. Each drained enemy triggers a small damage-dealing blast that scales with stacks removed.
Attach a spore that slowly builds up charge on enemies and explodes into a damage-dealing blast.
Spread a Poison stack to a nearby unaffected enemy when dealing Poison damage.
On critical strike, spawn a spark that strikes a random nearby enemy and applies Static.
Add a Poison stack each time an enemy takes Poison damage.
Periodically strike the ground with a powerful lightning explosion that damages and applies Static to enemies.
Apply Stun to enemies when damaging them at full health.
Pull and damage nearby enemies on Static Discharge.
Pull nearby enemies when using your defensive ability.
Landing a critical strike charges up a blast. Once fully charged, unleash an explosion that applies Stun to nearby enemies.
Apply Sleep to enemies when you receive damage.
After reaching the apex of your final jump, smite the ground with a thunder strike that applies Static.
On Static Discharge, spawn a spark that ricochets to up to 3 targets and applies Static.
Whenever you trigger a Static Discharge, a damage-dealing field surrounding your character grows. Enemies within the field are applied Static periodically. Over time, the field returns to its original size.
Burn damage deals triple damage.
Fear and damage nearby enemies when killing an Infested enemy.
On Frostbite Stun, spawn a healing breeze that moves slowly and heals for 15% of max health after 2 seconds.
Static Discharge releases acid damage-over-time puddles that apply Poison to enemies.
Regenerates health while Invisible.
Spawn a Power Blob on kill.
Heal for 100% of Disintegration damage.
Periodically switch stance between Speed but Armor Reduction and Armor but Slow.
A swarm of insects follows your character, damages enemies and applies Static on impact.
25% chance on kill to spawn hatchlings that fly to nearby targets and apply Infested to them.
Apply 5 Burn stacks on Static Discharge.
Apply 5 Bleed stacks and spawn heal orbs when you damage an enemy affected by Sleep.
On Block, release a swarm that follows your character and applies Infested to enemies.
Spawn a forcefield on secondary ability use.
Zap and apply Fear to enemies that come in close proximity.
Spawn a cloud that applies Disintegration to enemies on Invisible end.
Spawn a Sleep dust cloud on your last jump.
Link with up to 3 enemies in proximity to gain Stamina Regeneration. Linked enemies periodically receive Static, are pulled, and damaged.
Spawn a damage-over-time beam pointing down under your character while in air.
Apply Armor Reduction to enemies affected by Poison over time.
Spawn a black hole that pulls in nearby enemies when dealing Disintegration damage.
Create a damage-dealing shockwave that applies Disintegration to enemies when exiting a dash.
Triple damage dealt to enemies but double your damage taken.
Execute enemies on Hit Mark trigger. Killing an enemy applies Hit Mark to a distant enemy.
Execute enemies with Bleed below 50% health.
Gain 1 Fire Rate stack on kill.
Pass through, damage, and apply Disintegration to enemies while Invisible.
Release a wave that applies Burn to enemies around your character when using your primary ability.
Prevent death for a short duration. To fully prevent dying, kill an enemy while this ability is active.
Gain 2 orbital black holes that damage and apply Disintegration to enemies as they pass through them.
Burn damage splashes onto nearby enemies for 50% of the damage dealt.
Gain Speed and Damage stacks for each enemy with Burn nearby.
Gain temporary Armor stacks when killing an enemy affected by Burn.
On an enemy's first Disintegrate Overflow damage instance, persistently damage and disintegrate their surroundings.
Heal for 25% of damage dealt to enemies affected by Bleed.
After hitting an enemy with 5 Burn stacks, burning embers shoot out of the affected enemy, damaging and applying Burn on hit.
Top matches
Community dataThe combinations the community runs together most.
- 1Transfusion+Fatal Wound21builds
- 2Decaying Matter+Fatal Wound9builds
- 3Hellfire+Watch them BURN!7builds
- 4Transfusion+Decaying Matter7builds
- 5Mark of the Storm+Exorcism6builds
- 6Fire Stride+Windburn5builds
- 7Decaying Matter+Vampiric5builds
- 8Cursed Pact+Vampiric5builds